By Jason Cross Sep 30, 2009
A press release from AMD today announces the development of an Open Physics Initiative, together with Pixelux Entertainment. Pixelux is the developer of the Digital Molecular Matter (DMM) physics system used first in LucasArts’ Star Wars: The Force Unleashed. The period of exclusivity with LucasArts is over, and now Pixelux will license its technology to others. As part of this agreement, Pixelux will integrate its proprietary technology with Bullet, a free and open-source physics engine (used in recent games like Trials HD and Free Realms) According to the press release, AMD is actively persuing the development of the Bullet phsysics library on OpenCL and DirectX 11′s DirectCompute. On top of this, Pixelux is persuing development of its finite element physics simulation software on OpenCL and integrating it with Bullet. Note that this doesn’t mean that Pixelux’s software will be free or open-source as Bullet is, but that it will allow licenses to use a the free and open-source Bullet library for a base level of physics and then to license and layer Pixelux’s DMM engine on top of that – and all of it accelerated on any GPU with an OpenCL driver.
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