I won't lie, this news made me a bit angry.
By Pete Davison, Aug 30, 2011
On the surface it's a relatively good idea — Gears, as a game which will undoubtedly be successful and played online for many months to come, is sure to have plenty of DLC already planned, so why shouldn't gamers be able to effectively "preorder" the add-ons for a lower price?
There are doubtless those who will happily throw down 60 notes for a copy of Gears and then purchase the Season Pass without a second thought. This will put their total cost for Gears of War 3 up to the $90 mark but ensure they won't have any ongoing costs as new stuff comes out for the game. It's like the "lifetime subscription" option which a lot of new MMOs offer, only marginally cheaper. Except you're not playing a continually-shifting MMO — you're playing a game which will apparently get four packs of DLC over its lifetime. For a publisher to willfully admit up front that the game you're buying in the box on the shelf is not the complete experience, and that if you want to guarantee yourself said complete experience you should spend at least half as much again? That, to me, seems not only a bit rude but rather presumptuous — particularly when the announcement of this additional content comes before the game has even been released. So far as big-name games on the HD consoles go, that's the way things are going. It's enough to give you pause when a new game comes out — on the one hand, you want to play the awesome new game that's just been released, but on the other, you'd quite like to wait until the game is actually finished. Publishers seem to see this "Season Pass" system as some sort of happy medium meant to placate people like me, but I don't buy it. Literally.
Read more here –>pcworld.com










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