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Bethesda’s monster RPG finally arrives. Is it an epic adventure or new coffee table coaster? How much free time do you have? It’s a legitimate question if you’re considering Bethesda’s epic The Elder Scrolls IV: Oblivion , as it’s likely to engulf whatever tidbits of unoccupied hours permeate your life. It might even start chipping away your daily responsibilities. With over 200 hours of gameplay, Oblivion’s depth is nothing short of staggering. However, depth means nothing if it’s paired with crippling bugs or frustrating gameplay. Though Oblivion has a few issues, it thankfully avoids any major blunders, making this the best single player role playing experience to come along in years. |
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To briefly sum up, Oblivion has no multiplayer. It’s an entirely offline role playing game, meaning you’ll complete quests, level up and progress through a rich storyline. As you grow more powerful you’ll acquire better weapons, armor and spells to kill monsters and, if it’s your preference, innocents. Oblivion’s four Guilds, Mages, Fighters, Thieves, and Dark Brotherhood all have their own unique questlines and provide opportunity for added perks. Designed to be an open-ended experience, Oblivion’s biggest draw is its massive world. Set in Cyrodiil, a province of the larger land of Tamriel, practically everything is accessible right from the start. You can head in any direction you like, playing to beat the story, to complete side quests, or wander around fields, mountains and streams exploring at your own pace. View Screenshots more Videos and Read the rest of the review here –> Link |
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Archive for March, 2006
| Finally after years of stagnant Innovation in the Guitar arena we now have an invention that will change the way guitarist relate to their instrument. I’m taking about a guitar tuning system that can be installed on your guitar and help tune it automatically. It works with three components: servo motors on the tuning heads, a bridge which analyzes the pitches and then the TunedControl multi-knob where you can store various tunings and presets. Available in June for the Fender Stratocaster and Telecaster, and the Gibson Les Paul and Flying V. Wow sounds kool but is it really? As with everything new the debate has started. On one side: It’s great for beginners or Pros that enjoy quick solutions that require less effort. |
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On the flip side: What happens if guitarist get lazy about learning how to tune their guitar and lose their ear for tuning it manually. What if they rely too much on the automatic feature and all of a sudden when the battery that powers it runs out and they end up standing stunned onstage because they forgot how to manually tune their guitar. Sounds funny but i’ve seen it happen. However, there will always be pros and cons to every new idea and in my opinion the pros outweigh the cons here. Well except one con and that’s the price. It will cost $799.99 when it’s finally released and it will be up to the Guitarist to decide if the Kool ( I must have it factor ) is really worth it. But let’s give the Inventors credit here, they have finally made something that have been long overdue and have proven that there is still room for enhancing the guitar even further. Main site Here– > http://www.tronical.com/ |
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| Cast and Crew Directed by Guillermo Del Toro Writing Credits: Pan …. Doug Jones |
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"Pan’s Labyrinth" is a fanciful and chilling story set against the backdrop of a fascist regime in 1944 rural Spain. The film centers on Ofelia, a lonely and dreamy child living with her mother and adoptive father; a military officer tasked with ridding the area of rebels. In her loneliness, Ofelia creates a world filled with fantastical creatures and secret destinies. With post-war repression at its height, Ofelia must come to terms with her world through a fable of her own creation. Visit Main Site Here –> www.panslabyrinth.com |
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Release Date: Spring 2006 Studio: Arclight Films Director: Sturla Gunnarsson Screenwriter: Andrew Rai Berzins Starring: Genre: Action, Adventure |
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Plot Summary: An epic tale based on the famous Old English poem, "Beowulf," which inspired Tolkien’s "Lord of the Rings". The medieval adventure, part fable, part horror story is loosely based on the 9th century Anglo-Saxon poem, "Beowulf," telling the blood-soaked tale of a Norse hero’s battle with a great and murderous troll. Venting a life long grudge against the men who killed his father, monstrous troll Grendel embarks on a murderous campaign against a Danish settlement whose besieged king beseeches the aid of legendary warrior Beowulf. Visit Official Website: BeowulfandGrendel.com |
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Metal: A Headbanger’s Journey (Seville Pictures) |
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| Sam Dunn is a 30-year-old anthropologist. He’s also a lifelong metal fan. After years of studying diverse cultures, Sam turns his academic eye a little closer to home and embarks on an epic journey into the heart of heavy metal. His mission: to figure out why metal music is consistently stereotyped, dismissed and condemned, even while the tribe that loves it stubbornly holds its ground – spreading the word, keeping the faith, and adopting styles and attitudes that go way beyond the music. |
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Sam visits heavy metal landmarks as far flung as L.A.’s Sunset Strip, the dirty streets of Birmingham, and the dark forests of Norway. Along the way, the two sides of Sam Dunn – curious anthropologist and rabid fan – collide, as Sam explores metal’s obsession with sex, religion, violence and death, meets his heroes, and discovers some things about the culture that even he can’t defend. Part social document, part celebration of a misunderstood art form, this documentary is the first of its kind: a chance for metal fans to speak out and a window into a culture that’s far more complex than it seems. You can watch the trailer, find more information about the release and read the directors’ blog at www.metalhistory.com. |
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| This is the story of Frank West a photojournalist in search of the ultimate scoop. His travels put him in the middle of a suburban town that is, unfortunately, infested with zombies. In his attempts to escape, Frank flees to a shopping mall, assuming that it will be the safest haven from the attacks. Obviously, Frank was wrong. Stuck at the mall he has 72 hours before a rescue team arrives and its up to him to choose how he will spend his time surrounded by zombies. Besides shitting in his pants the only other option is kill or be killed or should I say re-kill since zombies are already dead. With all kinds of weapons at his disposal this can turn out to be a serious or comedic fun game or even both. it’s all up to you. | |
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According to Capcom, the replay value of this game will be out of control, as testers seemed to play differently each time. The first time, most of them attempted to survive with little regard to making money from photography or attempting to save any of the other survivors in the mall. Later on, some would just run around and kill zombies until the time was up. Others would attempt to rescue more people. No matter what, they’re all completely different experiences with different endings, including hauling ass and crying like a little wuss. Unfortunately only those with an XBOX360 will be able to enjoy this game as there is no mention from Capcom as to whether or not there will be a PC version. For more screenshots and movies go here –> Link |
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By Jason Ocampo Posted Mar 2, 2006 Gamespot.com
| With the Lord of the Rings movie trilogy more than two years in the past now, it seems a bit weird that EA is still pushing ahead with its Lord of the Rings game franchise. After all, 2004’s The Lord of the Rings, The Battle for Middle-earth already covered all the ground from the movies. EA’s solution, though, was to unify the movie franchise with the general Tolkien license, so now the games can feature content from both the movies and the many Middle-earth books that J.R.R. Tolkien wrote. Armed with this unified license, EA has gone about and created The Lord of the Rings, The Battle for Middle-earth II, a real-time strategy game that features all of Middle-earth, and not just the stuff we saw in the movies. Battle for Middle-earth II focuses mainly on the northern part of Middle-earth, where elves, dwarves, and goblins battled it out while those pesky hobbits trekked to Mt. Doom. That means there are new races and factions that we didn’t get to see in the original game, complete with their own heroes and specialized units. |
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The elves are supreme archers, the dwarves are miners who build giant war machines, and the goblins rely on spiders and sheer numbers to swamp you. Battles take place in familiar places, such as the Shire, and in unfamiliar places, unless you’ve read the books, such as Dol Guldur. And if you liked the factions and settings from the original game, don’t worry, because they all appear in the game’s overarching War of the Ring mode in one form or another. |
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