We speak to Turbine to find out how it is adding free-to-play support to its subscription-based fantasy MMORPG.
by Marissa Monera July 10, 2009

On August 6, Dungeons and Dragons Online is going free-to-play. Although Turbine is still offering a VIP subscription option which more or less guarantees little to no disruptions to existing subscribers, many are looking at switching to the free-to-play option, possibly purchasing adventure packs through micro transactions as new content becomes available. At the same time, old players who had dropped their subscriptions are eyeing a possible comeback and even those who had never played the game before are now giving it a second glance. The $64,000 question–or shall we say $15-per-month question–is how much of it will really be free? As Turbine this week lifted the non-disclosure agreement on the DDO: Eberron Unlimited beta test, we managed to get an interview with Executive Producer Fernando Paiz and Senior Producer Kate Paiz to get the details as well as their thoughts on the free-to-play model. Adam Mersky, director of communications for Turbine, was also there.

 Read more here –>IGN.com

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