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Touted as a return to the adventure and exploration of the original pre-SOE EverQuest, Vanguard is an interesting counterpart to World of Warcraft’s approach. It would be too hasty to call them polar opposites, however, as Vanguard also draws from Blizzard’s design in many ways. Vanguard makes use of Epic’s Unreal 3 engine, and if you have a high-end system, you can really see what this allows for. |
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There’s so much that can look spectacular here, when all the settings are raised, like cobblestone path textures, volumetric clouds that float like puffy cotton balls across the sky, and trees that are so finely detailed you can count individual leaves on their gently swaying branches. One interesting feature we discovered is the first-person rendering mode, which allows you to turn Vanguard into a visual experience that resembles Bethesda’s Elder Scrolls IV: Oblivion. You can see hands swings weapons and cast spells, and even look down at your feet as you run across the game world. Vanguard offers three primary areas of play: Adventuring, Crafting and Diplomacy. Each of these ’spheres’ can be played independently of each other, although there are many points of potential interaction where it will be greatly to a player’s advantage to be grounded in more than one of the spheres. There are no restrictions to any combinations between spheres, making each character unique. |
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